If you are using a Wacom-compatible pen with an eraser button, you can flip it over to erase in bitmap layers. The Eraser tool is automatically selected, and the last tool you were using is re-selected when you switch back to the pen tip.
Right-clicking on most parts of the program brings up a context menu of commands that operate on that object. Right-clicking in the frame adds a Select Layer command for each layer that has content at the point clicked.
You can reorder and nest layers by dragging them in the Layers palette.
Clicking the current frame number on the main tool bar pops up a menu of adjacent frames and sections, allowing you to jump quickly to a precise point in the story.
Double-clicking a layer in the Layers palette brings up the Layer Properties dialog.
Double-clicking the "frame handle" (the area immediately to the left of a frame, below the frame number) is a shortcut to View > Zoom to Fit Frame.
Double-clicking a Zoom Frame vector reverses the direction of its arrows.
Double-clicking a time control selects the nearest digit group.
Triple-clicking a time control selects the entire content.
Clicking in the Frame Animation timeline moves to that time in the frame's animation.
Dragging a file from Windows Explorer into Springboard's main window opens that file.
Bitmap layers are drawing layers that contain pixel-based image data. You can draw on them with the natural-media tools. The two types of bitmap layers are spot-color layers and full-color layers. Compare to vector layers.
A context menu is a menu that pops up when you right-click. It provides commands that apply to whatever object you right-clicked. Context menus are available for most objects in Springboard.